Laptop Asus Harga 8 Jutaan - Nah setelah kemarin kita telah membahas harga laptop asus 7 jutaan dan harga laptop asus 6 jutaan, sekarang kita akan sedikit membahas tentang harga laptop asus 8 jutaan yang mungkin bisa menjadi pilihan laptop anda memiliki harga ekonomis dengan kemampuan yang mumpuni,
Daftar Laptop Asus Harga 8 Jutaan
Spesifikasi laptop asus harga 8 jutaan ini sangat mumpuni, dikarenakan menggunakan processor intel core i5 ataupun i7 yang dikenal sangat mumpuni dan sangup menjalankan perintah yang berat, tak hanya itu saja, ram pada laptop asus 8 jutaan juga cukup tinggi berkisar antara 2-16GB yang bisa mempercepat kinerja dan performas laptop anda, Nah bagi anda yang memiliki file ataupun aplikasi yang bermuatan cukup besar, anda tidak usah ragu menggunakan laptop asus 8 jutaan ini, pasalnya, pada laptop ini telah di sediakan ukuran tempat penyimpanan yang besar sehingga anda tidak usah repot lagi membeli harddisk external.
Nah bagaimana ? anda tertarik ? jika anda tertarik anda juga tidak perlu mencari kesana-kemari, karena kami telah menyediakan beberapa daftar yang mungkin bisa menjadi bahan referensi anda, oke langsung saja kita simak daftar laptop asus harga 8 jutaan berikut.
Oke mungkin hanya sekian laptop asus harga 8 jutaan yang dapat saya sampaikan, semoga bermanfaat dan bisa menjadi referensi bagi anda, terima kasih telah bekunjung di hargalaptop99 pada artikel laptop asus harga 8 jutaan.
Dell XPS 13 9350 Seri Penerus XPS 13 Ultrabook Terbaik Saat Ini | Saat ini, kalau ada yang bertanya tentang ultrabook terbaik, maka jawaban saya sudah pasti Dell XPS 13. Dari semua sisi dia unggul. Kinerja sangat bagus, desain luar biasa, layanan purna jual yang nyaris tanpa cela, dan harga yang sepadan. Saya tidak bilang murah loh. Harga Dell XPS 13 (9343) itu sekitar 28 jutaan. Mahal? Lihat
Posted by, Natalie Hammel, ½ of Nat & Lo’s 20% Project
A bit more than five years ago, I got my first smartphone. It was the Nexus One. And I didn’t know it at the time, but it was hiding a zombie gingerbread painting inside it. The first (of now many) Android “platform” easter eggs.
Android actually has a long, rich history of various mysterious and silly things tucked away inside its code for developers to enjoy. But its “platform” or “version number” easter eggs are probably the most elaborate and well-known.
Earlier this summer, my friend at work Lo and I started this project to go find out about different Google stuff we’re curious about. And one of the things we wanted to know more about was how the Android lawn sculptures get made. Which lead to us also finding out about why Android names its releases after tasty treats, and making this video.
As we were digging deeper into Android traditions, I decided to head up to Cambridge to get the inside scoop about Android’s easter eggs tradition from Android Framework Engineer / Easter Egg Painter, Dan Sandler. Which we just made this video about.
We hope you enjoyed, and maybe discovered a thing or two. And if you’re still in the mood for more Android video fun, the Android Developers YouTube channel was kind enough to recently compile all of our Android and Nexus videos to date in this playlist. (Take a look if you enjoy phone guts, silly songs, and/or stuffing your face with marshmallows.)
And since our project is ongoing, you can always subscribe to our YouTube channel if you want to check out what new stuff we’ll be learning about next.
Thanks for reading, watching, and easter-egging with us!
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Laptop Asus Harga 7 Jutaan - Daftar Laptop Asus Harga 7 Jutaan Terbaru 2016 - setelah kemarin kita telah sempat membahas harga laptop asus 6 jutaan, nah pada kesempatan kali ini saya akan kembali memberikan sedikit informasi mengenai daftar harga laptop asus harga jutaan yang mungkin bisa anda jadikan bahan referensid dalam membeli suatu produk laptop dengan harga 7 jutaan.
Daftar Laptop Harga 7 Jutaan
Spesifikasi pada laptop asus harga 7 jutaan tentu sudah barang pasti memiliki spesifikasi yang mumpuni dengan kinerja dan performa yang sangat bertenaga, Tentu saja ini semua didukung oleh processor yang sangat berperan penting sebagai otak dari suatu komputer, dan juga Ram pada laptop asus harga 7 jutaan ini tergolong besar, mulai dari ram dengan ukuran 2GB Hingga 8GB yang bisa menambah kinerja laptop anda. Ukuran media tempat penyimpanan data pada laptop asus harga 7 jutaan juga cukup besar dengan ukuran kapasitas harddisk hingga 500GB samapai 1TB.
Fitur-Fitur pada laptop asus 7 jutaan tentu saja sangat beragam dan juga dapat anda manfaatkan dalam perkerjaan anda sehari-hari seperti USB 3.0 yang mempercepat transfer data anda, ataupun WebCam yang bisa anda manfaatkan sebagai alat komunikasi interface yang cukup canggih. Selain itu desain pada laptop asus harga 7 jutaan ini cukup menarik perhatian mata, karena perpaduan warna yang elegan dan colorful.
Tipe Laptop
Harga Laptop Asus
Asus A451LN-WX028D
Rp 7,000,000
Asus Eee PC 1002HA
Rp 7,075,000
Asus A455LD-WX184D
Rp 7,099,000
Asus A455LN-WX004D
Rp 7,120,000
Asus A46CM-WX091D
Rp 7,150,000
Asus P450LDV-W0209D
Rp 7,179,000
Asus A450LB-WX077D
Rp 7,199,000
Asus A441LB-WX077D
Rp 7,249,000
Asus A555LN-XX196D
Rp 7,299,000
Asus X450LC-WX037H
Rp 7,312,000
Asus X301A-RX015R
Rp 7,356,600
Asus X550ZE-XX065D
Rp 7,389,000
Asus A555LN-XX395D
Rp 7,399,000
Asus U36SD-RX221D
Rp 7,400,000
Asus Pro PU301LA-RO117D
Rp 7,599,000
Asus U38N-C4010H
Rp 7,659,000
Asus VivoBook S451LN-CA012H
Rp 7,699,000
Asus U47VC-WO028V
Rp 7,920,000
Asus PU451LD-WO062G
Rp 7,990,000
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Oke mungkin hanya sekian informasi daftar harga laptop asus 7 jutaan yang dapat kami sampaikan, kurang dan lebihnya mohon dimaafkan, Nah perlu anda ketahui bahwa, daftar harga laptop datas, dapat sewaktu-waktu berubah tanpa anda pemberitahuan dari pihak kami, dan perbedaan harga pada setiap daerah tentu saja sangat berbeda, jadi disarankan anda pergi ke tempat penjualan laptop ataupun toko online terdekat anda untuk mengecek harga, tapi harga-harga diatas tentu saja tidak berbeda jauh dengan toko dan tempat anda kunjungi. Oke sekian dan terima kasih.
Android 6.0 Marshmallow introduces a new power saving feature called ‘Doze’. A device enters Doze when the user leaves it unplugged and stationary for a period of time and with the screen off. When this happens, the system defers application activity to save power. It will periodically and briefly resume normal operations, called an idle maintenance window, in order to perform app syncing and other pending operations.
If your app uses Google Cloud Messaging (GCM), you will need to take into account the following behaviors for users whose devices are in Doze.
GCM has two priority types for messages, called high priority and normal priority. When using high priority, GCM attempts to deliver messages immediately, waking a device in Doze, as needed. With Android Marshmallow, nothing changes here.
However, when using normal priority (the default priority), there are a number of different behaviors when the device is in Doze, including:
The most important change is that messages will be batched for devices in Doze. When the device enters its idle maintenance window, the batch of messages will be received.
We discard messages whose time_to_live expires while the device is in Doze (including TTL=0).
Despite this, it is recommended that, unless absolutely necessary, you keep your notifications as normal priority ones, as this will minimize battery impact. They will still sync during doze mode as described above, and of course once the device exits Doze.
High priority messages should only be used by applications that need to generate an immediate notification to the end user such as a chat app notification or an incoming phone call.
To learn more about Google Cloud Messaging message priorities, visit the Google Developers site.
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Today we are releasing the 1.4 update to the Android Studio stable release channel. Most of the work and enhancements for Android Studio 1.4 are under the hood. However we have a handful of new features that we hope you enjoy and integrate into your workflow.
Note that some of new features (e.g. vector assets) require you to use Gradle Plugin 1.4 for your app project. The beta version of the Gradle plugin (1.4.0-beta3 ) is available today on jcenter with the final version coming in the next few weeks.
New Features in Android Studio 1.4
Design Tools
Vector Assets
Starting with API 21, you can use Vector Drawables for image assets. For most apps, using VectorDrawables decreases the amount of density dependent drawables you need to maintain, and will also give you sharp image assets regardless of the screen device densities your app supports.
With Android Studio 1.4, we are making the process of importing SVG images or Material icons much easier. If you update your Gradle Android plugin to 1.4.0-beta3 (or higher) in the project structure dialogue or your project build.gradle file ( 'com.android.tools.build:gradle:1.4.0-beta3' ), you can now use the new Vector Asset Studio by right-clicking the res/drawable folder in your project and selecting New → Vector Asset from the content menu.
We are also excited to offer backwards compatibility for your vector assets in Android Studio 1.4. Once you have a vectorDrawable image in your res/drawable, the Gradle plugin will automatically generate raster PNG images for API level 20 and below during build time. This means you only need to update and maintain your vector asset for your app project and Android Studio can take care of image conversion process. Note, it is still best practice to create density dependent launcher icons in your res/mipmap folder. Learn more by watching the DevByte video on the new Vector Asset Studio tool.
Theme Editor
We understand that managing your app theme and style can be a bit complex. With Android Studio 1.4, we are releasing a preview of the Theme Editor to help with this task. This first version of the Theme Editor is focused on editing and updating the material theme colors (colors.xml) in your app project. In future releases, we will cover more attributes of your app theme and styles files. To access the editor, navigate from top level menu Tools → Android → Theme Editor.
Project Templates
We know many of you use the New Project Wizard app templates to start a new app project or to quickly add an activity to an existing app. To help with the visual design of your apps, we updated the app templates to include the Android Design Support Library alongside the AppCompat Support library.
From the template wizard you can start projects with a basic blank template with a floating action button or start from a range of user interface components such as the navigation drawer, or AppBar with scrolling view. We also re-introduced the empty app template for those who want minimum code generation when adding an activity to your project.
With Android Studio 1.4, you can also validate your apps on the new Nexus 5X and Nexus 6P screen sizes.
Performance Monitors
GPU Rendering Monitor
Now it is possible to quickly inspect the GPU rendering performance of your app. To enable GPU monitoring, make sure you turn on monitoring for your Android hardware device or emulator under Setting → Developer Options → Profile GPU rendering → In adb shell dumpsys gfxinfo . To learn more about the GPU rendering results, check out the developer documentation.
Network Monitor
With Android Studio 1.4, you can also monitor the network usage of your app. With the monitor you can track the transmit and receive rates of your app over time.
Developer Services
Firebase
It is now even easier to add a Firebase mobile backend to your Android app. Firebase includes data storage, user authentication, static hosting, and more. To access the feature, navigate from the top level menu and select File → Project Structure → Cloud. Learn more about Firebase in this tutorial.
Whats Next
For current developers on Android Studio, you can check for updates from the navigation menu (Help → Check for Update [Windows/Linux] , Android Studio → Check for Updates [OS X]) . For new users, you can learn more about Android Studio on the product overview page or download the stable version from the Android Studio download site.
We welcome feedback on how we can help you. Connect with the Android developer tools team on Google+.
Starting next week, Android 6.0 Marshmallow will begin rolling out to supported Nexus devices around the world, including Nexus 5, Nexus 6, Nexus 7 (2013), Nexus 9, Nexus Player, and Android One. At the same time, we’ll be pushing the Android 6.0 source to the Android Open Source Project (AOSP), which marks the official beginning of public availability.
Today we also introduced two great new Nexus devices that will be among the first to run the Android 6.0 Marshmallow platform. These devices let your apps use the latest platform features and take advantage of the latest hardware optimizations from our partners. Let’s take a look at how to make sure your apps look great on these new devices.
Introducing Nexus 5X and Nexus 6P
Nexus 5X
Nexus 6P
The Nexus 5X is built in partnership with LG. It’s equipped with a 5.2-inch FHD LCD 1080p display, a Snapdragon™ 808 processor (1.8 GHz hexa-core, 64-bit), and a 12.3 MP rear camera. Offering top-line performance in a compact, lightweight device.
The Nexus 6P, built in partnership with Huawei, has a 5.7-inch WQHD AMOLED display, Snapdragon™ 810 v2.1 processor (2.0 GHz octa-core 64-bit), front-facing stereo speakers, and a 12.3 MP rear camera, all housed in a diamond-cut aluminum body.
Both devices have USB Type-C ports and fingerprint sensors, and include the latest hardware features for Android, such as: Android Sensor Hub, low-power Wi-Fi scanning with channel selection, batching, and BSSID hotlists, Bluetooth 4.2 with ultra low-power BLE notifications, and more.
Get your apps ready
Take some time to make sure your apps and games are ready to give your users the best mobile experience on these devices.
Check your assets
Resolution
Screen size
Density
Nexus 5X
1920 x 1080 px (730 x 410 dp)
normal
420 dpi
Nexus 6P
2560 x 1440 px (730 x 410 dp)
normal
560 dpi
Nexus 5X has a quantized density of 420 dpi, which falls in between the xhdpi and xxhdpi primary density buckets. Nexus 6P has a density of 560 dpi, which falls in between the xxhdpi and xxxhdpi buckets. The platform will scale down any assets from a higher resolution bucket, but if those aren’t available, then it will scale up the assets from a lower-density bucket.
For best appearance in the launcher, we recommend that you provide at least an xxxhdpi app icon because devices can display large app icons on the launcher.
For the rest of your assets, you can consider using vector assets or optionally add versions for the next-higher density bucket. This provides a sharper visual experience, but does increase apk size, so you should make an appropriate decision for your app.
Make sure you are not filtered on Google Play
If you are using the <compatible-screens>: element in your AndroidManifest.xml file, you should stop using it because it’s not scalable to re-compile and publish your app each time new devices come out. If you must use it, make sure to update your manifest to add a new configuration for Nexus 5X, since it uses a new density bucket (420). Otherwise, your app may be filtered from Google Play on these devices.
Wrapping up M Developer Preview
After three preview releases, and with the final OTA coming soon, it’s time to wrap up the Android M Developer Preview. The feedback you’ve provided has helped make Android 6.0 a great platform for apps and games. Developers in more than 200 countries have been using the Developer Preview to get their apps ready for Android 6.0 Marshmallow users everywhere.
More developer resources
If you haven’t taken a look at Android 6.0 Marshmallow yet, visit developer.android.com/mm for complete information about about what’s new for developers and important changes to plan for in your apps — runtime permissions, Doze and App Standby idle modes, Auto Backup for Apps, fingerprint support, and others.
We’ve also produced a playlist of developer videos to help you get the most out of all the new features in Android 6.0 Marshmallow. Check it out below.
Final testing and updates
Now is the time to finish up testing and prepare for publishing. You can use the Developer Preview 3 system images for final testing until early October. After the Android 6.0 public release, you’ll be able to download final images from the Nexus factory images page, and final emulator images from Android Studio.
Reminder: Devices flashed with an M Developer Preview build won’t receive the Android 6.0 update automatically. You’ll need to manually flash those devices to a public released image first.
Upload your apps to Google Play
When your apps are ready, you can update them to Google Play via the Developer Console on all release channels (Alpha, Beta & Production). For apps that target API level 23, Google Play will provide the new optimized download and autoupdate flow based on the runtime permissions model in Android 6.0. Give it a try!
To make sure that your updated app runs well on Android 6.0 Marshmallow and older versions, we recommend that you use the newly improved beta testing feature on Google Play to get early feedback. You can then do a staged rollout as you release the new version to all users.
Thanks to everyone who participated in the Android M Developer Preview. Let us know how this year’s preview met your needs by taking a short survey. Your feedback helps shape our future releases.