Tampilkan postingan dengan label Graphics. Tampilkan semua postingan
Tampilkan postingan dengan label Graphics. Tampilkan semua postingan

Senin, 10 Agustus 2015

Low-overhead rendering with Vulkan

Low-overhead rendering with Vulkan

Posted by Shannon Woods, Technical Program Manager Developers of games and......

Rabu, 22 April 2015

Game Performance: Explicit Uniform Locations

Game Performance: Explicit Uniform Locations

Posted by Shanee Nishry, Games Developer AdvocateUniforms variables in GLSL are......

Kamis, 26 Maret 2015

Game Performance: Layout Qualifiers

Game Performance: Layout Qualifiers

Today, we want to share some best practices on using the OpenGL Shading Language......