Posted by Shannon Woods, Technical Program Manager
Developers of games and......
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Senin, 10 Agustus 2015
Rabu, 22 April 2015
Game Performance: Explicit Uniform Locations
Posted by Shanee Nishry, Games Developer AdvocateUniforms variables in GLSL are......
Kamis, 26 Maret 2015
Game Performance: Layout Qualifiers
Today, we want to share some best practices on using the OpenGL Shading Language......
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