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Tipe Laptop | Harga Laptop Asus |
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Posted by Laurence Moroney, Developer Advocate
With the release of Google Play services 7.8 we’re excited to announce that we’ve added new Mobile Vision APIs which provides the Barcode Scanner API to read and decode a myriad of different barcode types quickly, easily and locally.
Classes for detecting and parsing bar codes are available in the com.google.android.gms.vision.barcode namespace. The BarcodeDetector class is the main workhorse -- processing Frame objects to return a SparseArray<Barcode> types.
The Barcode type represents a single recognized barcode and its value. In the case of 1D barcode such as UPC codes, this will simply be the number that is encoded in the barcode. This is available in the rawValue property, with the detected encoding type set in the format field.
For 2D barcodes that contain structured data, such as QR codes, the valueFormat field is set to the detected value type, and the corresponding data field is set. So, for example, if the URL type is detected, the constant URL will be loaded into the valueFormat, and the URL property will contain the desired value. Beyond URLs, there are lots of different data types that the QR code can support -- check them out in the documentation here.
When using the API, you can read barcodes in any orientation. They don’t always need to be straight on, and oriented upwards!
Importantly, all barcode parsing is done locally, making it really fast, and in some cases, such as PDF-417, all the information you need might be contained within the barcode itself, so you don’t need any further lookups.
You can learn more about using the API by checking out the sample on GitHub. This uses the Mobile Vision APIs along with a Camera preview to detect both faces and barcodes in the same image.
The API supports both 1D and 2D bar codes, in a number of sub formats.
For 1D Bar Codes, these are:
For 2D Bar Codes, these are:
It’s easy to build applications that use bar code detection using the Barcode Scanner API, and we’ve provided lots of great resources that will allow you to do so. Check them out here:
Read the Mobile Vision Documentation
Posted by Laurence Moroney, Developer Advocate
With the release of Google Play services 7.8, we announced the addition of new Mobile Vision APIs, which includes a new Face API that finds human faces in images and video better and faster than before. This API is also smarter at distinguishing faces at different orientations and with different facial features facial expressions.
Face Detection is a leap forward from the previous Android FaceDetector.Face API. It’s designed to better detect human faces in images and video for easier editing. It’s smart enough to detect faces even at different orientations -- so if your subject’s head is turned sideways, it can detect it. Specific landmarks can also be detected on faces, such as the eyes, the nose, and the edges of the lips.
Important Note This is not a face recognition API. Instead, the new API simply detects areas in the image or video that are human faces. It also infers from changes in the position frame to frame that faces in consecutive frames of video are the same face. If a face leaves the field of view, and re-enters, it isn’t recognized as a previously detected face. |
When the API detects a human face, it is returned as a Face object. The Face object provides the spatial data for the face so you can, for example, draw bounding rectangles around a face, or, if you use landmarks on the face, you can add features to the face in the correct place, such as giving a person a new hat.
getPosition()
- Returns the top left coordinates of the area where a face was detectedgetWidth()
- Returns the width of the area where a face was detectedgetHeight()
- Returns the height of the area where a face was detectedgetId()
- Returns an ID that the system associated with a detected faceThe Face API is smart enough to detect faces in multiple orientations. As the head is a solid object that is capable of moving and rotating around multiple axes, the view of a face in an image can vary wildly.
Here’s an example of a human face, instantly recognizable to a human, despite being oriented in greatly different ways:
The API is capable of detecting this as a face, even in the circumstances where as much as half of the facial data is missing, and the face is oriented at an angle, such as in the corners of the above image.
Here are the method calls available to a face object:
getEulerY()
- Returns the rotation of the face around the vertical axis -- i.e. has the neck turned so that the face is looking left or right [The y degree in the above image]getEulerZ()
- Returns the rotation of the face around the Z azis -- i.e. has the user tilted their neck to cock the head sideways [The r degree in the above image]A landmark is a point of interest within a face. The API provides a getLandmarks()
method which returns a List
, where a Landmark object returns the coordinates of the landmark, where a landmark is one of the following: Bottom of mouth, left cheek, left ear, left ear tip, left eye, left mouth, base of nose, right cheek, right ear, right ear tip, right eye or right mouth.
In addition to detecting the landmark, the API offers the following function calls to allow you to smartly detect various facial states:
getIsLeftEyeOpenProbability()
- Returns a value between 0 and 1, giving probability that the left eye is opengetIsRighteyeOpenProbability()
- Same but for right eyegetIsSmilingProbability()
- Returns a value between 0 and 1 giving a probability that the face is smilingThus, for example, you could write an app that only takes a photo when all of the subjects in the image are smiling.
It’s easy to build applications that use facial detection using the Face API, and we’ve provided lots of great resources that will allow you to do so. Check them out here:
Posted by Magnus Hyttsten, Developer Advocate, Play services team
Today we’ve finished the roll-out of Google Play services 7.8. In this release, we’ve added two new APIs. The Nearby Messages API allows you to build simple interactions between nearby devices and people, while the Mobile Vision API helps you create apps that make sense of the visual world, using real-time on-device vision technology. We’ve also added optimization and new features to existing APIs. Check out the highlights in the video or read about them below.
Nearby Messages introduces a cross-platform API to find and communicate with mobile devices and beacons, based on proximity. Nearby uses a combination of Bluetooth, Wi-Fi, and an ultrasonic audio modem to connect devices. And it works across Android and iOS. For more info on Nearby Messages, check out the documentation and the launch blog post.
We’re happy to announce a new Mobile Vision API. Mobile Vision has two components.
The Face API allows developers to find human faces in images and video. It’s faster, more accurate and provides more information than the Android FaceDetector.Face API. It finds faces in any orientation, allows developers to find landmarks such as the eyes, nose, and mouth, and identifies faces that are smiling and/or have their eyes open. Applications include photography, games, and hands-free user interfaces.
The Barcode API allows apps to recognize barcodes in real-time, on device, in any orientation. It supports a range of barcodes and can detect multiple barcodes at once. For more information, check out the Mobile Vision documentation.
And finally, Google Cloud Messaging - Google’s simple and reliable messaging service - has expanded notification to support localization for Android. When composing the notification from the server, set the appropriate body_loc_key, body_loc_args, title_loc_key, and title_loc_args. GCM will handle displaying the notification based on current device locale, which saves you having to figure out which messages to display on which devices! Check out the docs for more info.
And getting ready for the Android M release, we've added high and normal priority to GCM messaging, giving you additional control over message delivery through GCM. Set messages that need immediate users attention to high priority, e.g., chat message alert, incoming voice call alert. And keep the remaining messages at normal priority so that it can be handled in the most battery efficient way without impeding your app performance.
You can get started developing today by downloading the Google Play services SDK from the Android SDK Manager.
To learn more about Google Play services and the APIs available to you through it, visit our documentation on Google Developers.
Posted by Lily Sheringham, Google Play team
South Korean Games developers Zabob Studio and Buff Studio are start-ups seeking to become major players in the global mobile games industry.
Zabob Studio was set up by Kwon Dae-hyeon and his wife in 2013. This couple-run business has already published ten games, including hits ‘Zombie Judgement Day’ and ‘Infinity Dungeon.’ So far, the company has generated more than KRW ₩140M (approximately $125,000 USD) in sales revenue, with about 60 percent of the studio’s downloads coming from international markets, such as Taiwan and Brazil.
Elsewhere, Buff Studio was founded in 2014 and right from the start, its first game Buff Knight was an instant hit. It was even featured as the ‘Game of the Week’ on Google Play and was included in “30 Best Games of 2014” lists. A sequel is already in the works showing the potential of the franchise.
In this video, Kwon Dae-hyeon, CEO of Zabob Studio, and Kim Do-Hyeong, CEO of Buff Studio, talk about how Google Play services and the Google Play Developer Console have helped them maintain a competitive edge, market their games efficiently to global users and grow revenue on the platform.
Check Zabob Studio apps and Buff Knight on Google Play!
We’re pleased to share that Android Developer Stories will now come with translated subtitles on YouTube in popular languages around the world. Find out how to turn on YouTube captions. To read locally translated blog posts, visit the Google developer blog in Korean.
Posted by Roman Nurik, Design Advocate, and Richard The, Google Creative Lab
Android was created as an open and flexible platform, giving people more ways to come together to imagine and create. This spirit of invention has allowed developers to push the boundaries of mobile development and has helped make Android the go-to platform for creative projects in more places—from phones, to tablets, to watches, and beyond. We set out to find a way to celebrate the creative, experimental Android work of developers everywhere and inspire more developers to get creative with technology and code.
Today, we’re excited to launch Android Experiments: a showcase of inspiring projects on Android and an open invitation for all developers to submit their own experiments to the gallery.
The 20 initial experiments show a broad range of creative work–from camera experiments to innovative Android Wear apps to hardware hacks to cutting edge OpenGL demos. All are built using platforms such as the Android SDK and NDK, Android Wear, the IOIO board, Cinder, Processing, OpenFrameworks and Unity. Each project creatively examines in small and big ways how we think of the devices we interact with every day.
Today is just the beginning as we’re opening up experiment submissions to creators everywhere. Whether you’re a student just starting out, or you’ve been at it for a while, and no matter the framework it uses or the device it runs on, Android Experiments is open to everybody.
Check out Android Experiments to view the completed projects, or to submit one of your own. While we can’t post every submission, we’d love to see what you’ve created.
Follow along to see what others build at AndroidExperiments.com.
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Lenovo Thinkpad YOGA S1 | Rp 10,800,000 |
Lenovo Thinkpad Edge E431-3HA | Rp 11,100,000 |
Lenovo Thinkpad Twist S230U | Rp 10.580.000 |
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Lenovo IdeaPad Yoga SID | Rp 13,700,000 |
Lenovo ThinkPad Carbon X1-86A | Rp 14,299,000 |
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