Senin, 28 September 2015

Daftar Laptop Asus Harga 6 Jutaan Terbaru 2016

Laptop Asus Harga 6 Jutaan - Daftar Laptop Asus Harga 6 Jutaan Terbaru 2016 - Nah setelah kemarin kita telah membahas daftar harga laptop asus dengan harga 4 jutaan hingga harga laptop asus 5 jutaan, Pada kesempatan kali ini saya akan membahas seputar daftar harga laptop asus harga 6 jutaan, yang mungkin bisa berguna buat anda dan bisa menjadikan referensi anda dalam membeli sebuah laptop asus yang berkualitas.

Spesifikasi pada laptop asus harga 6 jutaan ini mungkin sudah tidak diragukan lagi, pasalnya telah banyak produk asus dengan harga 6 jutaan yang menggunakan processor intel core i3 ataupun intel core i5, dan juga ukuran ram pada daftar harga laptop asus 6 jutaan ini terbilang cukup besar, sekitar 2-8gb ram ddr3, Mungkin dengan ukuran ram 2 GB sampai 8GB sangat dapat memenuhi kebutuhan aktifitas online anda sehari-hari.

Daftar Laptop Asus Harga 6 Jutaan


Laptop Asus Harga 6 Jutaan

Nah Pada desain laptop asus harga 6 jutaan juga cukup menarik, dengan model asus yang memiliki ciri khas tersendiri, dan juga perpaduan warna dan bentuk laptop asus menjadikan laptop asus semakin menarik perhatian para calon pelanggannya, Fitur-fitur pada laptop asus juga sangat beragam tentunya, dengan berbagai fitur tersebut bisa anda manfaatkan untuk membantu anda dalam tugas perkerjaan sehari-hari anda, seperti webcam, bluetooth, dan masih banyak lagi.

Tipe Laptop
Harga Laptop Asus
Asus H100TAM-DK022P
Rp 6,019,000
Asus P450LDV-WO317D
Rp 6,049,000
Asus EeeTop 2013IUKI-B071M
Rp 6,099,000
Asus Transformer Book TP300LD-DW102D
Rp 6,199,000
Asus VivoBook S300CA-C1040H
Rp 6,237,000
Asus Transformer Book TP300LD-DW102H
Rp 6,273,400
Asus A450LD-WX036D
Rp 6,299,000
Asus X550ZE-XX033D
Rp 6,330,000
Asus Pro PU301LA-RO116D 
Rp 6,399,000
Asus A46CB-WX024D 
Rp 6,543,000
Asus ZENBOOK UX32A-R3024H 
Rp 6,578,000
Asus Transformer Book TP300LD-DW010D 
Rp 6,599,000
Asus Eee PC VX6S-BLK040M Lamborghini 
Rp 6,600,000
Asus A455LB-WX001D 
Rp 6,699,000
Asus X450LD-WX025D
Rp 6,699,000
Asus A43SD-VX748D 
Rp 6,700,000 
Asus X551CA-HCL1201L 
Rp 6,803,600
Asus A451LB-WX077DRp 6,899,000
Asus VivoBook S300CA-C1041H Rp 6,908,000
Asus S46CB-WX004H Rp 6,787,000

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Nah daftar harga laptop asus diatas dapat sewaktu-waktu berubah tanpa ada pemberitahuan dari pihak hargalaptop99 dan perbedaan pada harga sesuai dengan daerah tempat tinggal anda masing-masing.
Oke mungkin hanya sedikit yang dapat saya sampaikan, semoga bermanfaat dan bisa menjadi bahan referensi anda dalam membeli suatu produk laptop asus dengan harga 6 jutaan, Terima kasih telah berkunjung dan membaca artikel kami yang berjudul, Daftar Harga Laptop Asus Harga 6 Jutaan.

Support for 100MB APKs on Google Play

Posted by Kobi Glick, Google Play team


Smartphones are powerful devices that can support diverse tasks from graphically intensive games to helping people get work done from anywhere. We understand that developers are challenged with delivering a delightful user experience that maximizes the hardware of the device, while also ensuring that their users can download, install, and open the app as quickly as possible. It’s a tough balance to strike, especially when you’re targeting diverse global audiences.


To support the growing number of developers who are building richer apps and games on Google Play, we are increasing the APK file size limit to 100MB from 50MB. This means developers can publish APKs up to 100MB in size, and users will see a warning only when the app exceeds the 100MB quota and makes use of Expansion Files. The default update setting for users will continue to be to auto-updating apps over Wi-Fi only, enabling users to access higher quality apps and games while conserving their data usage.


Even though you can make your app bigger, it doesn’t always mean you should. Remember to keep in mind the following factors:

  • Mobile data connectivity: Users around the world have varying mobile data connectivity speeds. Particularly in developing countries, many people are coming online with connections slower than those of users in countries like the U.S. and Japan. Users on a slow connection are less likely to install an app or game that is going to take a long time to download.

  • Mobile data caps: Many mobile networks around the world give users a limited number of MB that they can download each month without incurring additional charges. Users are often wary of downloading large files for fear of exceeding their limits.

  • App performance: Mobile devices have limited RAM and storage space. The larger your app or game, the slower it may run, particularly on older devices.

  • Install time: People want to start using your app or game as quickly as possible after tapping the install button. Longer wait times increase the risk they’ll give up.


We hope that, in certain circumstances, this file size increase is useful and enables you to build higher quality apps and games that users love.


Kamis, 24 September 2015

Android Development Patterns: A Series on Best Practices for Android Development

Posted by, Ian Lake, Developer Advocate


One of the benefits of Android development is the flexibility provided by the large number of APIs in the Android framework and Support Library, not even including the Google Play services APIs. However, that can be a lot to understand, particularly when confronted with multiple options or design decisions. Thankfully, things are about to get a lot clearer with a new series: Android Development Patterns.


The goal of Android Development Patterns is to focus on the fundamental components and best practices that can make the biggest difference in your app. We spend time talking about the why behind each API, so that you know exactly what is best for your situation.


Centered on Android framework APIs, the Android Support Library, and high level app structure and design, we’ll augment the many videos on the Android Developers YouTube channel to bring the focus back towards Android development at its core.


Android Development Patterns are more than just videos. You’ll find written pro-tips from in-house experts at Google, such as Joanna Smith and Ian Lake, every week through the Android Development Patterns Google+ Collection.


Watch all of Android Development Patterns!


Always-on Android Wear apps with the Google Maps API

Originally posted on the Geo Developers Blog


Posted by Ankur Kotwal, Developer Advocate


Some Android Wear apps are most useful when they are always available to the user, even at a glance. Now, with Google Play Services 8.1, the Google Maps Android API supports ambient mode, the API that provides always-on capabilities. In ambient mode, the map adjusts its style to provide a simplified, low-color rendering of the map. All markers, objects, and UI controls disappear, keeping the map on the screen while letting the user know that it is not currently ready to accept user input. An important advantage is the camera position and zoom level are retained, thus keeping the user’s context within the map.


The screenshot below show how maps appear in interactive mode and in ambient mode.




To implement ambient mode in your maps, follow these steps:


  1. Set your your targetSDKVersion to 22 or higher


  2. Add the following dependencies to build.gradle for your app to add the wearable support library.
     dependencies {
        compile 'com.google.android.support:wearable:1.2.0'
        provided 'com.google.android.wearable:wearable:1.0.0'
     }


  3. Add the wearable shared library entry into the wearable app manifest:
    <application>
      <uses-library android:name="com.google.android.wearable"
                    android:required="false" />
      ...
    </application>
    



  4. Add the WAKE_LOCK permission to the handheld and wearable app manifest:
    <uses-permission android:name="android.permission.WAKE_LOCK" />



  5. Have your Activity extend WearableActivity. This will provide the overrides that notify your app when the wearable enters, exits and provides screen updates in ambient mode.



  6. In the onCreate() method of your activity, call the setAmbientEnabled() method. This tells the framework that the app should enter ambient mode rather than returning to the watch face.


  7. Set your map to support ambient mode. You can do this by setting the attribute map:ambientEnabled="true"
in the activity's XML layout file, or programmatically by setting GoogleMapOptions.ambientEnabled(true). This informs the API to pre-load necessary map tiles for ambient mode.



  • When the activity switches to ambient mode, the system calls the onEnterAmbient() method in your wearable activity. Override onEnterAmbient() and call MapFragment.onEnterAmbient() or MapView.onEnterAmbient(). The map changes to a non-interactive, low-color rendering of the map.




  • When in ambient mode, your app can update the display every minute by overriding onUpdateAmbient(). If you need more frequent updates, check out this guide.




  • When the activity leaves ambient mode, the system calls the onExitAmbient() method in your wearable activity. Override onExitAmbient() and call MapFragment.onExitAmbient() or MapView.onExitAmbient(). The map returns to the normal rendering and is now ready to accept user input.





  • With always-on maps on Android Wear, you can now show maps at a glance. For more information on these APIs check out the documentation and the sample code.

    Google Play services 8.1: Get ready for Marshmallow!

    Posted by, Laurence Moroney, Developer Advocate


    With the rollout of Google Play services 8.1 finally finished, there’s a lot of new information to share with developers about the release!


    Marshmallow Permissions



    Android 6.0 (Marshmallow) has introduced a new permissions model allowing users to control app permissions at runtime. As an app developer, it’s important for you to adopt this and give your users good control over the permissions your app needs. You can find more details here.


    If your app is using Google Play services SDK versions prior to 8.1, you must update to use this new version to ensure your app is fully compatible with Android 6.0. This will enable you to manage the permission flows appropriately for your app and avoid any potential connection issues. For more details, and a step-by-step guide to what your app should do for the best user experience, take a look at this blog post on the Android Developers site.




    App Invites



    App Invites allows you to grow your apps audience by letting existing Android and iOS users invite their Google contacts via email or SMS to try your app out. Google Play services 8.1 adds the ability for developers to customize the email invitation, including adding a custom image, and specifying a call-to-action button text. These improvements should help developers increase user engagement and conversions with app invites.


    Ambient Mode Maps



    Android Wear provides a feature called ambient mode, enabling apps to stay visible, even when they aren’t actively being used. Now, with Google Play services 8.1, the Google Maps Android API supports ambient mode. In this mode, a simplified low-color rendering of the map will be seen. This reduces power consumption by lighting fewer pixels, but the camera and zoom level are retained, so user context will be kept. To learn more about ambient mode, check out this blog post.


    Nearby Status Listener



    Google Nearby allows you to build simple interactions between nearby devices. A new addition in Google Play services allows your app to receive callbacks when an active Nearby publish or subscribe expires. This frees you from tracking the TTL and allows your app's UI to accurately reflect whether Nearby is active or not.


    Play Games Player Stats API



    The new Play Games Player Stats API allows you to build better, smarter, games. It will let you tailor user experiences to specific segments of players and different stages of the player lifecycle. For example, you can give your most valuable players that are returning from a break in play a special welcome back message and reward.


    Breaking Changes



    In this release, there are some changes to GoogleApiClient and PendingResult, making them abstract classes, which may lead to breaking changes in your code. Learn more about these changes and how to handle them in the release notes.






    SDK Now available!



    You can get started developing today by downloading the Google Play services SDK from the Android SDK Manager. To learn more about Google Play services and the APIs available to you through it, visit our documentation on Google Developers.


    Google Play services 8.1 and Android 6.0 Permissions

    Posted by, Laurence Moroney, Developer Advocate


    Along with new platform features, Android 6.0 Marshmallow has a new permissions model that streamlines the app install and auto-update process. Google Play services 8.1 is the first release to support runtime permissions on devices running Android 6.0. and will obtain all the permissions it needs to support its APIs. As a result, your apps won’t normally need to request permissions to use them. However, if you update your apps to target API level 23, they will still need to check and request runtime permissions, as necessary.


    To update your Google Play services apps to handle the latest permissions model, it’s good practice to manage the user’s expectations in setting permissions that the runtime may require. Below are some best practices to help you get started.


    Before you begin...



    For the purposes of this post, ensure that your API level and Target SDK are set to at least 23. Additionally, ensure that, for backwards compatibility, you are using the V4 support library to verify and request permissions. If you don’t have it already, add it to your gradle file:


     
    com.android.support:support-v4:23.0.1


    You’ll also need to declare Permissions in your AndroidManifest.xml file. There’s no change here. Whatever permissions your app has always needed should be declared in your AndroidManifest.xml file with the uses-permission tag. Here’s an example:


     
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>


    Documentation on maps and location, including a walkthrough on connecting may be found here.


    Step 1. Manage Connections to the GoogleApiClient



    Make sure that you are handling connection failures on GoogleApiClient correctly, and that you are using the proper resolution process as outlined here. Note that if Google Play services itself is missing permissions, the user flow to fix them will be handled for you automatically if you follow this methodology.

    Here’s an example:


     
    @Override
    public void onConnectionFailed(ConnectionResult result) {
          if (mResolvingError) {
                 // Already attempting to resolve an error.
                 return;
          } else if (result.hasResolution()) {
                 try {
                       mResolvingError = true;
                       result.startResolutionForResult(this, REQUEST_RESOLVE_ERROR);
                 } catch (SendIntentException e) {
                       // There was an error with the resolution intent. Try again.
                       mGoogleApiClient.connect();
                 }
          } else {
                 // Show dialog using GooglePlayServicesUtil.getErrorDialog()
                 showErrorDialog(result.getErrorCode());
                 mResolvingError = true;
          }
    }
    



    Step 2. Verify Permissions before calling APIs



    It’s easy to assume that once you can connect, and you’ve declared the required permissions for APIs that you want to use in your AndroidManifest.xml file, that future calls will be fine. However, it is vital to ensure that you have the required permission before calling an API or connecting to the GoogleApiClient. This can be done using the checkSelfPermission method of ActivityCompat, Fragment or ContextCompat.


    If the call returns false, i.e. the permissions aren’t granted, you’ll use requestPermissions to request them. The response to this will be returned in a callback which you will see in the next step.


    Here’s an example:


     
    private static final int REQUEST_CODE_LOCATION = 2;
    
    if (ActivityCompat.checkSelfPermission(this, Manifest.permission.ACCESS_FINE_LOCATION)
                    != PackageManager.PERMISSION_GRANTED) {
     // Request missing location permission.
     ActivityCompat.requestPermissions(this, 
        new String[]{Manifest.permission.ACCESS_FINE_LOCATION}, 
        REQUEST_CODE_LOCATION);
    } else {
     // Location permission has been granted, continue as usual.
     Location myLocation = 
                 LocationServices.FusedLocationApi.getLastLocation(mGoogleApiClient);
    }


    Step 3. Implement the request permission callback.



    In step 2, if the permission wasn’t granted by the user, the requestPermissions method was called to ask the user to grant them. The response from the user is captured in the onRequestPermissionsResult callback. You need to implement this, and always check the return values because the request could be denied or cancelled. Note that you might need to request multiple permissions here -- this sample just checks for a single permission -- you may need to check for more.


     
    public void onRequestPermissionsResult(int requestCode, 
                                          String[] permissions,
                                          int[] grantResults) {
         if (requestCode == REQUEST_CODE_LOCATION) {
              if(grantResults.length == 1 
           && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
              // success!
              Location myLocation =
                   LocationServices.FusedLocationApi.getLastLocation(mGoogleApiClient);
         } else {
         // Permission was denied or request was cancelled
         }
    }


    Step 4. Show permission rationale



    If the user has previously denied the permission request, your app should display an additional explanation before requesting the permission again. Indeed, if the permissions are non trivial for the core features of the app, and the user is confused as to why they are needed, it would be recommended to guide them.


    In this case, before the call to requestPermissions (step 2, above), you should call shouldShowRequestPermissionRationale, and if it returns true, you should create some UI to display additional context for the permission.


    As such your code from Step 2 might look like this:


    private static final int REQUEST_CODE_LOCATION = 2;
    
    if (ActivityCompat.checkSelfPermission(this, Manifest.permission.ACCESS_FINE_LOCATION)
                    != PackageManager.PERMISSION_GRANTED) {
     // Check Permissions Now
    
      if (ActivityCompat.shouldShowRequestPermissionRationale(this,
                    Manifest.permission.ACCESS_FINE_LOCATION)) {
            // Display UI and wait for user interaction
      } else {
     ActivityCompat.requestPermissions(
                 this, new String[]{Manifest.permission.ACCESS_FINE_LOCATION}, 
                                         REQUEST_CODE_LOCATION);
      }
    } else {
         // permission has been granted, continue as usual
         Location myLocation = 
            LocationServices.FusedLocationApi.getLastLocation(mGoogleApiClient);
    }





    Note that in this case your user may still deny the permissions, in which case you will need to craft your app so as not to be in a situation where a denied permission affects parts of the app where it shouldn’t. Refer to the best practices section on the Android developer’s site for more details and guidance.


    If you’ve built any applications that use Google Play services, I’d recommend that you download the Google Play services 8.1 SDK, and rebuild your applications using it, testing against the most recent versions of Android 6.0, which you can download from the Android Developers site.


    Useful resources:



    Get started with building for Android 6.0


    Android Permissions design guidelines


    Google IO 2015 Session on Android M Permissions


    Samples for Google Play services 8.1 with coding best practices


    Rabu, 23 September 2015

    BLACK BERRY ID RESET KATA SANDI / ATUR ULANG PASSWORD BB ID

    Blackberry ID reset kata sandi / atur ulang password BB id tentunya dapat di jadikan sebagai upaya alternatip guna mengatasi sekaligus menjadi  solusi yang mungkin dapat membantu untuk memecahkan masalah khususnya ketika anda  tidak bisa masuk alias logn in ke blackberry id di perangkat blackberry atau mungkin mengalami lupa kata sandi / password bb id.

    Sebagaimana yang telah saya uraikan sebelumnya lewat artikel akun blackberry id tidak bisa logn in atau masuk pada dasarnya hanya di sebabkan oleh beberapa faktor,namun di sini saya tidak akan menjelaskan mengenai faktor-faktor tersebut melainkan lebih kepada bagaimana cara reset blackberry id atau atur ulang kata sandi/password blackberry id.
     
    Mengatur ulang kata sandi blackberry id akan menjadi sebuah alternatif paling epesien guna mengatasi jikalau akun blackberry id kita khususnya di perangkat blackberry mengalami kendala atau kesulitan masuk yang pada umumnya di sebabkan oleh karen kita lupa akan kata sandinya.

    Untuk lebih jelasnya silahkan saja ikuti beberapa langkah yang wajib anda lakukan berikut di bawah ini

    blackberry id reset
    Blackberry ID Reset



    1.  Silahkan anda kuncungi situs resminya blackberry id reset kata sandi di SINI

    2  .Pada kolom Username masukan alamat email yang di gunakan sebagai akun id blackberry id anda kemudian masukan beberapa angka yang di berikan setelah itu klik Submit


    blackberry id reset


    3. Selanjutnya pada kolom Answer masukan jawaban yang pernah anda buat pada saat anda bikin akun id blackberry id dulu,misalnya dalam contoh waktu itu saya membuat pertanyaan untuk blackberry id saya yaitu berapa no hp anda dan tentu jawaban yang saya buat yaitu 00, maka dalam answer tersebut saya masukan kembali angka 00 tersebut lalu klik OK


    blackberry id reset

    4.  Kemudian selanjutnya kli OK

    blackberry id reset

    5. Sampai tahap ini secara otomatis anda akan di arahkan menuju alamat email yang di gunakan untuk blackberry id  tersebut pastinya anda perhatikan di kotak inbox email masuk anda, maka akan terlihat sebuah pesan yang di kirimkan oleh RIM blackberry dan klik link itu. Lihat gambar di bawah


    blackberry id reset

    6. Klik Change your Blackberry ID password


    blackberry id reset

    7.  Pada tahap ini anda kembali di minta untuk memasukan kembali jawaban yang sama seperti tadi sebelumnya, terus di kolom New Password/kata sandi baru yah di isi dengan kata sandi yang baru begitu juga pada kolom Confirm Password lalu setelah itu klik Submite


    blackberry id reset

    8.  Selanjutnya anda tunggu sebentar sampai terbuka pesan sebagai berikut. Lihat gambar di bawah


    blackberry id reset

    9.  Dan sekarang coba anda perhatikan pada gambar di bawah ini, artinya bahwa pengaturan ulang kata sandi blackberry id anda telah sukses  dan sudah bisa kembali membuka akun blackberry id anda yang sebelumnya telah lupa akan kata sandinya jika sudah klik Done


    blackberry id reset

    Demikianlah tutorial singkat tentang blackberry id reset kata sandi / atur ulang kata password bb id semoga bermanfa'at dan dapat membantu.

    Baca juga Cara memnuat akun google play store baru di android

    Senin, 21 September 2015

    Introducing Android Developer Nanodegree in India with Udacity—1000 scholarships available

    Originally posted on the Google India blog


    Posted by Peter Lubbers, Senior Program Manager, Google


    With a vision to transform India into a hub of high-quality mobile developers for global and local apps, we’re delighted to announce the launch of a program to offer Android Developer Nanodegrees in India in partnership with Udacity. The Android Nanodegree is an education credential that is designed to help developers learn new skills and advance their careers in a few months—from anywhere on any device—at their own pace.


    The Udacity Android Nanodegree program comprises of courses developed and taught by expert Google instructors from the Google Developer Relations team and will include project reviews, mentorship and career services from Udacity. The curriculum will be updated regularly with new releases and will provide developers with a certificate that will help them to be a more marketable Android developer.


    With 3 million software developers, India is already the second largest developer population in the world, but we still lag behind in creating world-class apps. With the launch of this program we want to bridge the gap by providing India’s developer community with an easy way to learn and build high quality apps for the world. Today, only less than 2% of apps built in India feature in top 1000 apps globally and our goal is to raise this to 10% in next three years.





    The Udacity Android Nanodegree program is open for enrollment from today. The program takes an average of 6-9 months to complete and costs Rs. 9,800 per month with Udacity refunding 50 percent of the tuition upon completion. Google and Tata Trusts have partnered to give 1000 scholarships for the Android Nanodegree to deserving students and will be available from today. Interesting applicants can visit https://www.udacity.com/india for more information.


    Speaking about their association with the Android Nanodegree program, Mr. Venkat - Managing Director of Tata Trusts said, “India has one of the youngest population of developers, where the average age of a developer is just 25 years old. While the last decade has established India as the largest provider of a skilled IT workforce to the world, there is an opportunity to help our young developers and equip them to compete on a global stage through educational and skill building programs. As part of our association, we’re glad to announce 500 free scholarships for the complete Android Nanodegree."

    Jumat, 18 September 2015

    AKUN COC | CARA MEMBUAT AKUN BARU GAME COC DI ANDROID

    Akun COC / cara membuat akun baru game COC di android coc yaitu singkatan dari clesh of clen di mana clash of clen ini merupakan  sebuah nama game yang cukup populer saat ini serta banyak di sukai  oleh banyak kalangan baik secara online maupun offline.

    Permainan sejenis coc selain  mudah sekali di mainkan juga sangat mudah di dapatkan atau di download melalui paitur google play store pada perangkat smartphone yang sudah di dukung dengan sistem operasi android.

    Adapun mengenai bagaimana cara menggunakan atau menjalankan  aplikasi game coc tersebut tentunya kita harus membuat akun coc terlebih dahulu, dan yang pasti untuk proses buat akunyapun bisa di bilang sangat mudah 

    Oleh karena itu lewat artikel singkat kali ini saya akan mencoba untuk memberikan panduan dalam hal bagaimana cara membuat akun baru game coc di android khususnya bagi mereka yang masih belum paham atau bisa buat akun coc tersebut.

    Silahkan ikuti langkah-langkahnya berikut di bawah ini :

    Cara Membuat Akun Baru Game Coc Di Android

     

    akun coc
    Buat Akun COC Baru Di Android
     


    1. Download dan Install aplikasi clash of clans di perangkat android anda lewat googleplay store

    2. Buka aplikasi game COC ( clash of clans ) pada layar smartphone android anda

    3.Tunggu sampai loading game selesai

    akun coc

    4. Selanjutnya klik Okay

    akun coc


    5. Langkah berikutnya klik Sign In di pojok kana atas

    akun coc

    6. Tahap selanjutnya pilih jenis kelamin

    akun coc

    7. Selanjutnya klik Buat

    akun coc

    8. Kemudian pada langkah seterusnya klik Masuk

    akun coc

    Sampai tahap ini selesailah sudah cara membuat akun baru coc game di android anda,artinya sejak saat itu pula bahwa aplikasi game COC / Clash OF Clans sudah dapat di opresakan.

    Selamat mencoba...!

    Kamis, 17 September 2015

    Telltale Games share their tips for success on Android TV

    Lily Sheringham, Developer Marketing at Google Play


    Editor’s note: This is another post in our series featuring tips from developers finding success on Google Play. This week, we’re sharing advice from Telltale Games on how to create a successful game on Android TV. -Ed.


    With new Android hardware being released from the likes of Sony, Sharp, and Philips amongst others, Android TV and Google Play can help you bring your game to users right in their living rooms through a big screen experience.




    The recent Marshmallow update for Android TV means makes it easier than ever to extend your new or existing games and apps for TV. It's important to understand how your game is presented in the user interface and how it can help users get to the content they want quickly.




    Telltale Games is a US-founded game developer and publisher, based in San Francisco, California. They’re well known for the popular series ‘The Walking Dead’ and ‘Game of Thrones‘ which was created in partnership with HBO.



    Zac Litton, VP of Technology at Telltale Games, shares his tips for creating and launching your games with Android TV.


    Tips for launching successful games on Android TV



    1. Determine the Device for Android TV: Determine what device your game is running on by using the UiModeManager.getCurrentModeType() method. If the device is running in television mode, you can declare what to display as the launch point of the game on the Android TV itself (Configuration). Add the LEANBACK_LAUNCHER filter category to one of your intent-filters to identify your game as being enabled for TV. This is required for your game to be considered a TV app in Google Play.


    2. Touchscreen vs TV: TVs don’t have touch screens so make sure you set the touchscreen required flag to false in the manifest as touch is implicitly true by default on Android. This will help avoid your game getting filtered from the TV Play store right out of the gate. Also, check your permissions, as some imply hardware requirements which you may need to override explicitly.


    3. Use Hardware APIs: Use the package manager which has System Feature API to enable your game to reason about what capabilities it can and should expose. For example, whether to show the user touch screen controls or game controller controls. You can also make your app location aware using the location APIs available in Google Play services to add location awareness with automated location tracking, geofencing, and activity recognition.


    4. Use appropriate controllers: To reach the most users, your app should support a simplified input scheme that doesn’t require a directional pad (D-pad controller). The player needs to be able to use a D-Pad in all aspects of the game—not just controlling core gameplay, but also navigating menus and ads, therefore your Android TV game shouldn’t refer to a touch interface specifically. For example, an Android TV game should not tell a player to "Tap here to continue."


    5. Appear in the right place: Make sure you add an android:isGame attribute to the application element of the manifest and set it to true in order to enable the installed game to show up on the correct launcher row, games.


    6. Provide home screen banners: Provide a home screen banner for each localization supported, especially if you are an international developer. The banner (320 x 180) is the game launch point that appears on the TV home screen on the games row.


    7. Use a TV image for your Store Listing: Be sure you provide at least one TV screen shot on your Store Listing page. Then include a high res icon, feature graphic, promo graphic and TV banner.


    8. Improve visibility through ‘search’ and ‘recommendations’: Android TV uses the Android search interface to retrieve content data from installed apps and games, and deliver search results to the user. Implement a ContentProvider to show instant suggestions to the user, and a SearchManager to deep link your game’s content.


    9. Set appropriate pricing and distribution: Check “Distribute to Android TV” in the relevant section in the Developer Console. This will trigger a review by Google to ensure your game meets the minimum requirements for TV.


    10. Guide the user: Use a tutorial to guide the player into the game mechanics and provide an input reference to the user based on the input control they are using.


    With the recently released Android TV codelab and online class from Udacity, you can learn how to convert your existing mobile game into Android TV in just four hours. Find out more about how to build games for Android TV and how you to publish them using familiar tools and processes in Google Play.