Tampilkan postingan dengan label Android Studio. Tampilkan semua postingan
Tampilkan postingan dengan label Android Studio. Tampilkan semua postingan

Kamis, 07 April 2016

Android Studio 2.0

Posted by Jamal Eason, Product Manager, Android



Android Studio 2.0 is the fastest way to build high quality, performant apps for the Android platform, including phones and tablets, Android Auto, Android Wear, and Android TV. As the official IDE from Google, Android Studio includes everything you need to build an app, including a code editor, code analysis tools, emulators and more. This new and stable version of Android Studio has fast build speeds and a fast emulator with support for the latest Android version and Google Play Services.



Android Studio is built in coordination with the Android platform and supports all of the latest and greatest APIs. If you are developing for Android, you should be using Android Studio 2.0. It is available today as a easy download or update on the stable release channel.



Android Studio 2.0 includes the following new features that Android developer can use in their workflow :





  • Instant Run - For every developer who loves faster build speeds. Make changes and see them appear live in your running app. With many build/run accelerations ranging from VM hot swapping to warm swapping app resources, Instant Run will save you time every day.

  • Android Emulator - The new emulator runs ~3x faster than Android’s previous emulator, and with ADB enhancements you can now push apps and data 10x faster to the emulator than to a physical device. Like a physical device, the official Android emulator also includes Google Play Services built-in, so you can test out more API functionality. Finally, the new emulator has rich new features to manage calls, battery, network, GPS, and more.

  • Cloud Test Lab Integration - Write once, run anywhere. Improve the quality of your apps by quickly and easily testing on a wide range of physical Android devices in the Cloud Test Lab right from within Android Studio.

  • App Indexing Code Generation & Test - Help promote the visibility your app in Google Search for your users by adding auto-generated URLS with the App Indexing feature in Android Studio. With a few click you can add indexable URL links that you can test all within the IDE.

  • GPU Debugger Preview - For those of you developing OpenGL ES based games or apps, you can now see each frame and the GL state with the new GPU debugger. Uncover and diagnosis GL rendering issues by capturing and analyzing the GPU stream from your Android device.

  • IntelliJ 15 Update - Android Studio is built on the world class Intellij coding platform. Check out the latest Intellij features here.




Deeper Dive into the New Features



Instant Run


Today, mobile platforms are centered around speed and agility. And yet, building for mobile can sometimes feel clunky and slow. Instant Run in Android Studio is our solution to keep you in a fast and fluid development flow. The feature increases your developer productivity by accelerating your edit, build, run cycles. When you click on the Instant Run button (), Instant Run will analyze the changes you have made and determine how it can deploy your new code in the fastest way.




New Instant Run Buttons



Whenever possible, it will inject your code changes into your running app process, avoiding re-deployment and re-installation your APK. For some types of changes, an activity or app restart is required, but your edit, build and run cycles should still be generally much faster than before. Instant Run works with any Android Device or emulator running API 14 (Ice Cream Sandwich) or higher.



Since previewing Instant Run at the end of last year, we’ve spent countless hours incorporating your feedback and refining for the stable release. Look for even more acceleration in future releases because build speeds can never be too fast. To learn how you can make the most out of Instant Run in your app development today, please check out our Instant Run documentation.



Android Emulator


The new Android Emulator is up to 3x faster in CPU, RAM, & I/O in comparison to the previous Android emulator. And when you're ready to build, ADB push speeds are a whopping 10x faster! In most situations, developing on the official Android Emulator is faster than a real device, and new features like Instant Run will work best with the new Android emulator.



In addition to speed and performance, the Android Emulator has a brand user interface and sensor controls. Enhanced since the initial release, with the emulator you can drag and drop APKs for quick installation, resize and rescale the window, use multi-touch actions (pinch & zoom, pan, rotate, tilt) and much more.




Android Emulator User Interface: Toolbar & Extend Controls Panel



Trying out the new emulator is as easy as updating your SDK Tools to 25.1.1 or higher, create a fresh Android Virtual Device using one of the recommended x86 system images and you are ready to go. Learn more about the Android Emulator by checking out the documentation.



Cloud Test Lab


Cloud Test Lab is a new service that allows you to test your app across a wide range of devices and device configurations at scale in the cloud. Once you complete your initial testing with your Android Emulator or Android device, Cloud Test Lab is a great extension to your testing process that provides you to run through a collection of tests against a portfolio of physical devices hosted in Google’s data centers. Even if you do not have tests explicitly written, Cloud Test Lab can perform a basic set of tests to ensure that your app does not crash.



The new interface in Android Studio allows you to configure the portfolio of tests you want to run on Cloud Test Lab, and allows you to also see the results of your tests. To learn more about the service go here.




Setup for Cloud Test Lab



App Indexing


It is now easier for your users to find your app in Google Search with the App Indexing API. Android Studio 2.0 helps you to create the correct URL structure in your app code and add attributes in your AndroidManifest.xml file that will work the Google App Indexing service. After you add the URLs to your app, can you test and validate your app indexing code as shown here:



Google App Indexing Testing



Check out this link for more details about app indexing support in Android Studio.



GPU Debugger Preview


If you are developing OpenGL ES games or graphics-intensive apps, you have a new GPU debugger with Android Studio 2.0. Although the GPU debugger is a preview, you can step through your app frame by frame to identify and debug graphics rendering issues with rich information about the GL state. For more details on how to setup your Android device and app to work with the tool, check out the tech documentations here.



GPU Debugger Preview



What's Next



Update


If you are using a previous version of Android Studio, you can check for updates on the Beta channel from the navigation menu (Help → Check for Update [Windows/Linux] , Android Studio → Check for Updates [OS X]). If you need a new copy of Android Studio, you can download it here. If you developing for the N Developer Preview, check out this additional setup instructions.



Set Up Instant Run & Android Emulator


After you update to or download Android Studio 2.0, you should upgrade your projects to use Instant Run, and create a fresh Android Virtual Device (AVD) for the new Android emulator and you are on your way to a fast Android development experience.



Using Instant Run is easy. For each of your existing projects you will see a quick prompt to update your project to the new gradle plugin version (com.android.tools.build:gradle:2.0.0).




Prompt to update your gradle version in your project



For all new app projects in Android Studio 2.0, Instant Run is on by default. Check out the documentation for more details.



We are already hard at work developing the next release of Android Studio. We appreciate any feedback on things you like, issues or features you would like to see. Connect with us -- the Android Studio development team -- on our new Google+ page or on Twitter.
































Rabu, 24 Februari 2016

Android Support Library 23.2

Posted by Ian Lake, Developer Advocate



Android Support Library 23.2


When talking about the Android Support Library, it is important to realize this isn’t one monolithic library, but a whole collection of libraries that seek to provide backward-compatible versions of APIs, as well as offer unique features without requiring the latest platform version. Version 23.2 adds a few new support libraries as well as new features to many of the existing libraries.






Support Vector Drawables and Animated Vector Drawables


Vector drawables allow you to replace multiple png assets with a single vector graphic, defined in XML. While previously limited to Lollipop and higher devices, both VectorDrawable and AnimatedVectorDrawable are now available through two new Support Libraries support-vector-drawable and animated-vector-drawable, respectively.



Android Studio 1.4 introduced limited support for vector drawables by generating pngs at build time. To disable this functionality (and gain the true advantage and space savings of this Support Library), you need to add vectorDrawables.useSupportLibrary = true to your build.gradle file:




 // Gradle Plugin 2.0+  
android {
defaultConfig {
vectorDrawables.useSupportLibrary = true
}
}


You’ll note this new attribute only exists in the version 2.0 of the Gradle Plugin. If you are using Gradle 1.5 you’ll instead use




 // Gradle Plugin 1.5  
android {
defaultConfig {
generatedDensities = []
}

// This is handled for you by the 2.0+ Gradle Plugin
aaptOptions {
additionalParameters "--no-version-vectors"
}
}


You’ll be able to use VectorDrawableCompat back to API 7 and AnimatedVectorDrawableCompat on all API 11 and higher devices. Due to how drawables are loaded by Android, not every place that accepts a drawable id (such as in an XML file) will support loading vector drawables. Thankfully, AppCompat has added a number of features to make it easy to use your new vector drawables.



Firstly, when using AppCompat with ImageView (or subclasses such as ImageButton and FloatingActionButton), you’ll be able to use the new app:srcCompat attribute to reference vector drawables (as well as any other drawable available to android:src):




 <ImageView  
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:srcCompat="@drawable/ic_add" />



And if you’re changing drawables at runtime, you’ll be able to use the same setImageResource() method as before - no changes there. Using AppCompat and app:srcCompat is the most foolproof method of integrating vector drawables into your app.



You’ll find directly referencing vector drawables outside of app:srcCompat will fail prior to Lollipop. However, AppCompat does support loading vector drawables when they are referenced in another drawable container such as a StateListDrawable, InsetDrawable, LayerDrawable, LevelListDrawable, and RotateDrawable. By using this indirection, you can use vector drawables in cases such as TextView’s android:drawableLeft attribute, which wouldn’t normally be able to support vector drawables.




AppCompat DayNight theme


While enabling the use of vector graphics throughout your app is already a large change to AppCompat, there’s a new theme added to AppCompat in this release: Theme.AppCompat.DayNight.












Prior to API 14, The DayNight theme and its descendents DayNight.NoActionBar, DayNight.DarkActionBar, DayNight.Dialog, etc. become their Light equivalents. But on API 14 and higher devices, this theme allows apps to easily support both a Light and Dark theme, effectively switching from a Light theme to a Dark theme based on whether it is ‘night’.




By default, whether it is ‘night’ will match the system value (from UiModeManager.getNightMode()), but you can override that value with methods in AppCompatDelegate. You’ll be able to set the default across your entire app (until process restart) with the static AppCompatDelegate.setDefaultNightMode() method or retrieve an AppCompatDelegate via getDelegate() and use setLocalNightMode() to change only the current Activity or Dialog.




When using AppCompatDelegate.MODE_NIGHT_AUTO, the time of day and your last known location (if your app has the location permissions) are used to automatically switch between day and night, while MODE_NIGHT_NO and MODE_NIGHT_YES forces the theme to never or always use a dark theme, respectively.




It is critical that you test your app thoroughly when using the DayNight themes as hardcoded colors can easily make for unreadable text or icons. If you are using the standard TextAppearance.AppCompat styles for your text or colors pulled from your theme such as android:textColorPrimary, you’ll find these automatically update for you.



However, if you’d like to customize any resources specifically for night mode, AppCompat reuses the night resource qualifier folder, making it possible customize every resource you may need. Please consider using the standard colors or taking advantage of the tinting support in AppCompat to make supporting this mode much easier.



Design Support Library: Bottom Sheets


The Design Support Library provides implementations of many patterns of material design. This release allows developers to easily add bottom sheets to their app.




By attaching a BottomSheetBehavior to a child View of a CoordinatorLayout (i.e., adding app:layout_behavior="android.support.design.widget.BottomSheetBehavior"), you’ll automatically get the appropriate touch detection to transition between five state:




  • STATE_COLLAPSED: this collapsed state is the default and shows just a portion of the layout along the bottom. The height can be controlled with the app:behavior_peekHeight attribute (defaults to 0)

  • STATE_DRAGGING: the intermediate state while the user is directly dragging the bottom sheet up or down

  • STATE_SETTLING: that brief time between when the View is released and settling into its final position

  • STATE_EXPANDED: the fully expanded state of the bottom sheet, where either the whole bottom sheet is visible (if its height is less than the containing CoordinatorLayout) or the entire CoordinatorLayout is filled

  • STATE_HIDDEN: disabled by default (and enabled with the app:behavior_hideable attribute), enabling this allows users to swipe down on the bottom sheet to completely hide the bottom sheet


Keep in mind that scrolling containers in your bottom sheet must support nested scrolling (for example, NestedScrollView, RecyclerView, or ListView/ScrollView on API 21+).



If you’d like to receive callbacks of state changes, you can add a BottomSheetCallback:




 // The View with the BottomSheetBehavior  
View bottomSheet = coordinatorLayout.findViewById(R.id.bottom_sheet);
BottomSheetBehavior behavior = BottomSheetBehavior.from(bottomSheet);
behavior.setBottomSheetCallback(new BottomSheetCallback() {
@Override
public void onStateChanged(@NonNull View bottomSheet, int newState) {
// React to state change
}
@Override
public void onSlide(@NonNull View bottomSheet, float slideOffset) {
// React to dragging events
}
});


While BottomSheetBehavior captures the persistent bottom sheet case, this release also provides a BottomSheetDialog and BottomSheetDialogFragment to fill the modal bottom sheets use case. Simply replace AppCompatDialog or AppCompatDialogFragment with their bottom sheet equivalents to have your dialog styled as a bottom sheet.



Support v4: MediaBrowserServiceCompat


The Support v4 library serves as the foundation for much of the support libraries and includes backports of many framework features introduced in newer versions of the platform (as well a number of unique features).




Adding onto the previously released MediaSessionCompat class to provide a solid foundation for media playback, this release adds MediaBrowserServiceCompat and MediaBrowserCompat providing a compatible solution that brings the latest APIs (even those added in Marshmallow) back to all API 4 and higher devices. This makes it much easier to support audio playback on Android Auto and browsing through media on Android Wear along with providing a standard interface you can use to connect your media playback service and your UI.



RecyclerView


The RecyclerView widget provides an advanced and flexible base for creating lists and grids as well as supporting animations. This release brings an exciting new feature to the LayoutManager API: auto-measurement! This allows a RecyclerView to size itself based on the size of its contents. This means that previously unavailable scenarios, such as using WRAP_CONTENT for a dimension of the RecyclerView, are now possible. You’ll find all built in LayoutManagers now support auto-measurement.



Due to this change, make sure to double check the layout parameters of your item views: previously ignored layout parameters (such as MATCH_PARENT in the scroll direction) will now be fully respected.



If you have a custom LayoutManager that does not extend one of the built in LayoutManagers, this is an opt-in API - you’ll be required to call setAutoMeasureEnabled(true) as well as make some minor changes as detailed in the Javadoc of the method.



Note that although RecyclerView animates its children, it does not animate its own bounds changes. If you would like to animate the RecyclerView bounds as they change, you can use the Transition APIs.



Custom Tabs


Custom Tabs makes it possible to seamlessly transition to web content while keeping the look and feel of your app. With this release, you’ll now be able to add actions to a bottom bar for display alongside the web content.




With the new addToolbarItem() method, you’ll be able to add up to currently 5 (MAX_TOOLBAR_ITEMS) actions to the bottom bar and update them with setToolbarItem() once the session has begun. Similar to the previous setToolbarColor() method, you’ll also find a setSecondaryToolbarColor() method for customizing the background color of the bottom bar.



Leanback for Android TV


The Leanback Library gives you the tools you need to easily bring your app to Android TV with many standard components optimized for the TV experience. The GuidedStepFragment received a significant set of improvements with this release.



The most visible change may be the introduce of a second column used for action buttons (added by overriding onCreateButtonActions() or calling setButtonActions()). This makes it much easier to reach completion actions without having to scroll through the list of available GuidedActions.



Speaking of GuidedActions, there’s a number of new features to allow richer input including editable descriptions (via descriptionEditable()), sub actions in the form of a dropdown (with subActions()), and a GuidedDatePickerAction.






These components should make it much easier for you to get information from the user when absolutely required.



Available Now


Version 23.2 of the Android Support Library is available via your SDK Manager and Android Studio. Take advantage of all of the new features as well as additional bug fixes starting now! As always, file bug reports at b.android.com and connect with other developers on the Android Development Google+ community.















Jumat, 05 Februari 2016

Android Studio 2.0 - Beta

Posted by Jamal Eason, Product Manager, Android



Android Studio 2.0 is latest release of the official Android IDE focused on build performance and emulator speed to improve the app development experience. With brand new features like Instant Run which enables you to quickly edit and view code changes, or the new & faster Android emulator, Android Studio 2.0 is the upgrade you do not want to miss. In preparation for the final release, you can download Android Studio 2.0 Beta in the Beta release channel. Overall, the Android Studio 2.0 release has a host of new features which include:




  • *Updated for Beta* Instant Run - Enables a faster code edit & app deployment cycle.

  • *Updated for Beta* Android Emulator - Brand new emulator that is faster than most real devices, and includes a brand new user interface.

  • *Updated for Beta* Google App Indexing Integration & Testing - Adding App Indexing into your app helps you re-engage your users. In the first preview of Android Studio 2.0 you could add indexing code stubs into your code. With the beta release you can now test and validate your URL links in your app all within the IDE.

  • Fast ADB - Installing and pushing files is now up to 5x faster using Android Studio 2.0 with an updated Android Debug Bridge (ADB) offered in platform-tools 23.1.0.

  • GPU Profiler Preview - For graphics intensive applications, you can now visually step through your OpenGL ES code to optimize your app or game

  • Integration of IntelliJ 15 - Android Studio is based on the efficient coding platform of Intellij. Check out the new features from IntelliJ here.



Check out the latest installment of Android Studio Tool Time video below to watch the highlights of the features.







New Features in Android Studio 2.0 Beta





Instant Run


We first previewed Instant Run in November; this latest beta release introduces a new capability called Cold Swap



Instant Run in Android Studio 2.0 allows you to quickly make changes to your app code while your app is running on an Android device or Android Emulator. Instead of waiting for your entire app to rebuild and redeploy after each code change, Android Studio 2.0 will try to incrementally build and push only the incremental code or resource change. Depending on the code changes you make, you can see the results of your change in under a second. By simply updating your app to use the latest Gradle plugin ( 'com.android.tools.build:gradle:2.0.0-beta2’ ), you can take advantage of this time saving features with no other modifications to your code. If your project is setup correctly with Instant Run, you will see a lightning bolt next to your Run button on the toolbar:





Instant Run Button



Behind the scenes, Android Studio 2.0 instruments your code during the first compilation and deployment of your app to your device in order to determine where to swap out code and resources. The Instant Run features updates your app on a best-effort basis and automatically uses one of the following swap methods to update your app:




  • Hot Swap - When only method implementations (including constructors) are changed, the changes are hot swapped. Your application keeps running and the new implementation is used the next time the method is called.

  • Warm Swap - When app resources are changed, the changes are warm swapped. This is similar to a hot swap, except that the current Activity is restarted. You will notice a slight flicker on the screen as the Activity restarts.

  • *New for Beta* Cold Swap - This will quickly restart the whole application. Typically for structural code change, including changes to the class hierarchy, method signatures, static initializers, or fields. Cold Swap is available when you deploy to targets with API level 21 or above.



We made major changes to Instant Run since the first preview of Android Studio 2.0, and now the feature works with more code and resources cases. We will continue to add more code change cases to Instant Run in future releases of Android Studio. If you have any suggestions, please feel free to send us a feature request and learn more about Instant Run here.




App Indexing




Supporting app indexing is now even easier with Android Studio 2.0. App Indexing puts your app in front of users who use Google Search. It works by indexing the URL patterns you provide in your app manifest and using API calls from your app to make content within your app available to both existing and new users. Specifically, when you support URLs for your app content, your users can go directly to those links from Google Search results on their device.




  • Code Generation
    Introduced in Android Studio 2.0 Preview, you can right click on AndroidManifest.xml or Activity method (or go to Code → Generate…→ App Indexing API Code) to insert HTTP URL stub codes into your manifest and app code.







  • *New for Beta* URL Testing & Validation
    What is new in Android Studio 2.0 Beta is that you can now validate and check the results of your URLs with the built-in validation tool (Tools → Android → Google App Indexing Test). To learn more about app indexing, click here.


Insert App Indexing API Code into your app



App Indexing Testing





App Indexing Test Results



Android Emulator



*Updated for Beta* The new and faster Android emulator also includes fixes and small enhancements for this beta release. Notably, we updated the rotation controls on the emulator toolbar and added multi-touch support to help test apps that use pinch & zoom gestures. To use the multi-touch feature, hold down the Alt key on your keyboard and right-click your mouse to center the point of reference or click & drag the left mouse button to zoom.





Pinch & Zoom Gesture with Multi-Touch



What's Next



Android Studio 2.0 is a big release, and now is good time to check out the beta release to incorporate the new features into your workflow. The beta release is near stable release quality, and should be relatively bug free. But as with any beta release, bugs may still exist, so, if you do find an issue, let us know so we can work to fix it. If you’re already using Android Studio, you can check for updates on the Beta channel from the navigation menu (Help → Check for Update [Windows/Linux] , Android Studio → Check for Updates [OS X]). When you update to beta, you will get access to the new version of Android Studio and Android Emulator.



Connect with us, the Android Studio development team, on Google+.

Rabu, 27 Januari 2016

Android Developer Story: Travel app Wego, increases monthly user retention by 300% with material design

Posted by Lily Sheringham, Google Play team



Headquartered in Singapore, Wego is a popular online travel marketplace for flights and hotels for users in South East Asia and the Middle East. They launched their Android app in early 2014, and today, more than 62 percent of Wego app users are on Android. Wego recently redesigned their app using material design principles to provide their users a more native Android experience for consistency and easier navigation.



Watch Ross Veitch, co-founder and CEO, and the Wego team talk about how they increased monthly user retention by 300 percent and reduced uninstall rates by up to 25 percent with material design.






Learn more about material design, how to use Android Studio, and how to find success on Google Play with the new guide ‘Secrets to App Success on Google Play.’

Kamis, 17 Desember 2015

The Learning Continues! New lessons for Advanced Android course

Posted by Joanna Smith, Developer Advocate



Magic moments happen when your app does something very useful with minimal effort from your users -- like figuring out their location for them automatically. The new Places lesson in the Advanced Android App Development course teaches you how to add a Place Picker to your app so that users can pick a nearby location without having to type anything.



The Advanced Android App Development course, built by Udacity in conjunction with Google, is a follow-up course to Developing Android apps. The advanced course is for Android Developers who are ready to learn how to polish, productionize and publish their app, and even distribute it through Google Play.







Updates to the course also include an explanation of the new GCM Receiver, as well as an entirely new lesson on publishing your app, which explains how to build and sign an APK so you you can distribute your app on Google Play.




After all, why build an app if you can’t get it to your users?


Get started now, because it's going to be awesome!

Senin, 14 Desember 2015

Leveraging product flavors in Android Studio for hermetic testing

Posted by Jose Alcérreca, Developer Programs Engineer and Wojtek Kaliciński, Developer Advocate







During our recent talk at Android Dev Summit, we discuss the state of testing on Android on the example of a simple Notes application that we created as part of our testing codelab. In one section of the talk, we discuss the problem of test flakiness and introduce a simple solution for setting up a hermetic testing environment.



Combatting flaky tests



UI tests with frameworks like Espresso or UI Automator can easily get flaky if the application has external dependencies that can sometimes fail or take long to respond. In short, flaky tests are tests that are not reliable (they can pass or fail randomly) which defeats the whole purpose of having tests in the first place.



A common solution to this problem is hermetic testing or, in other words, making sure that your tests are isolated from dependencies. Using fake implementations or fake servers that just return predefined data is a common way of dealing with this problem. Here are some good examples:




  • Network calls can be made via a fake API client or fake server that immediately returns data from files stored on disk instead of hitting the network. This bypasses the network's latency and flakiness as well as any errors originating on the real server.

  • Interactions with low-level framework APIs (especially those for accessing hardware, like camera or storage) can be passed through an intermediate interface. A fake implementation of this interface could return immediately, providing a reference to preloaded data, such as an image, without relying on the hardware.

  • Any sensors can be replaced with fakes too: GPS, microphone, accelerometer etc., giving you a chance to test on data that would be difficult to provide for the test in real life, like a preset location or a set of inputs simulating a gesture.



Dependency Injection (DI) is a software design pattern that facilitates testing, reusing modules and making them interchangeable. DI frameworks can help you deal with the boilerplate associated with this pattern but it can take a considerable amount of time to set them up and understand how they work. Before you are ready to commit to one of those frameworks for your app, you might want to explore an easier way, especially if your project requirements are simple.



Managing dependencies with product flavors



Product flavors is a powerful feature of Android Studio and our Android Gradle plugin that lets you swap Java classes at compile time and doesn't require additional libraries. Some typical examples of flavor dimensions are:





  • free/paid flavors to generate two different APKs that will be released on your distribution channels

  • stable/experimental to keep experiments in a different source set and generate beta versions quickly



We can leverage the same mechanism to create two separate versions of our app to help with hermetic testing:



  • prod - uses real implementation of services and components, using real data and resources

  • mock - for a version that contains fake implementations of dependencies that are hard to test



The procedure is very simple:



  1. Create the flavors in your app/build.gradle file.
     android {  
    productFlavors {
    mock {
    applicationIdSuffix = ".mock"
    }
    prod
    }
    }

  2. Create two directories: app/src/prod and app/src/mock

  3. Create the class that you want to use for production code in the prod/java folder or move it from main/java. Make sure the main/java folder does not contain this class.
  4. Create the same class (with the exact same class and file name) in the mock/java folder, but providing a different (fake) implementation that will be used for tests.
  5. In the Build Variants window in Android Studio, choose the variant that you want to install or run tests against. A variant is the combination of a flavor and a build type.


Note: In gradle, the task names change when you add flavors. Instead of installDebug, you will now have to choose installProdDebug or installMockDebug.



Running your tests



With the prod and mock flavors configured and your mock implementation in place, you can now use the following gradle tasks to choose how your tests should run:




  • connectedMockDebugAndroidTest will merge the androidTest and androidTestMock directories and run every test found in the resulting source set. As these tests are run in a hermetic way, they will be faster and less flaky. This is ideal for a pre-submit check.

  • connectedProdDebugAndroidTest will use the real APIs and sensors so they might fail from time to time. If you have a Continuous Integration system, this task could be executed every night or used manually as a acceptance end-to-end test. Note that this task will run the tests in androidTest even if androidTestProd doesn't exist.



You can refer to our Android Testing Codelab to see how we used this method to provide different Injection class implementations, the one in prod providing real data and the other (mock) serving fake dependencies that use fake data for isolated test execution.



When you’re happy with your hermetic setup, you might want to give more flexibility to your build process and add even more dimensions to be able to interchange different components in your app. While the method discussed above is suitable for simple projects, for more complex situations it would be much better to invest some time to learn about and add a Dependency Injection framework to your project.






Kamis, 10 Desember 2015

Android Studio 2.0 Preview: Android Emulator


Posted by, Jamal Eason, Product Manager, Android




An early preview of the new Android Emulator is now available to try out. As a part of Android Studio 2.0, the latest version of the Android Emulator can help you test your app on a wide range of screens size and configurations beyond the physical Android hardware you use to test.Moreover, using the official Android emulator enables you to test with latest Android versions. Building on this foundation, the top two benefits of new Android emulator are:





  • Speed & Performance: When emulating the latest Android 6.0 release (Marshmallow), we now support Symmetric Multi-Processing and have made significant I/O improvements in both the emulator and ADB. This means you will have faster performance when you are testing your app.




  • Usability & User Interface: The new Android Emulator includes a brand new user interface to make the emulator easy to use. You no longer have to rely on command-line parameters to use the Android emulator. Common tasks and emulator features are now just a mouse click or a keyboard shortcut away.


We previewed the user interface at the Android Dev Summit. You can try it out today along with the new version of ADB for faster APK installation and file transfers to the emulator. Check out the video for a demonstration of the new Android Emulator.







Android Dev Summit 2015: Emulator Demo


We are seeking early feedback to continue to deliver the experience and features that will make you more productive.



Performance Improvements


CPU Performance



Android Studio now uses CPU acceleration on x86 emulator system images by default. Combined with new Symmetric Multi-Processor (SMP) support in Android 6.0 Marshmallow system images, the Android emulators can perform even faster than many physical Android devices. Multi-core support not only makes your apps and the emulator run faster but it provides the added advantage of speeding up common developer tasks such as installing APKs. Also, with SMP you can test apps that specifically target multi-processor Android devices.



Faster ADB



In addition to faster CPU speeds in the emulator, there are a number of under-the-hood improvements that will make the experience faster. One of the bottlenecks in the development process that we worked on is the speed of pushing data between Android Studio and your device using ADB (Android Debug Bridge). When you use Android 6.0 Marshmallow and higher system images with the new Android Emulator, you can now push files across ADB up to five times faster than a real device. This will help you if you push large APK or files during your app development cycle.




User Interface



Toolbar



The new interface exposes some of the most common emulator actions in a new toolbar and control panel instead of solely relying on command line options. For the preview, the Android Emulator toolbar enables actions, such as volume control, screen rotation, and screen-shots of the emulator window.





Window Zooming & Scaling


Now you can resize your window simply by dragging a corner. You can also zoom and scroll to get a closer look at a portion of your screen.












Left: Zooming
Right: Window Scaling



Drag & Drop


With the new emulator, you can not only drag and drop APKs for quick installation, but you can also drag and drop any file to your emulator’s internal SD card to help in testing.






Drag and Drop Files


Extended UI Controls


In the extended controls window, additional options help you validate and test features in your app. As shown below, you can initiate a range of emulator actions such as making a virtual call, sending a virtual SMS, or controlling the power level of the emulator. You can additionally send a single GPS location point to the emulator or play back a custom set of KML or GPX points as well.






Phone Controls




Battery Controls

We are continuing to add more functionality and we will keep you up to date as we add more features.



What's Next & Setup


This is just the beginning of developments on the Android Emulator, so expect more features such as support more APIs levels, and adding more sensors with future versions of Android Studio. The new emulator along with Android Studio are available today on the Android Studio canary channel and tools preview channel.



Click here for details on how to setup the preview of the new Android Emulator.


We appreciate your feedback. Connect with us, the Android Studio development team, on Google+.